I have just installed a 1080 GTX graphics card on my computer but Daz Octane render does not seem to use it when rendering. In the control panel, everything looks ok out, and Octane window, I see both cards but every time I start Daz so GTX 1080 disabled. When I activate the card with the check box and Apply config not updated amount of memory (8GB).
Even at a rendering so it says 1 GPU in the window?
Anyone know how I can fix this problem?
Windows 10 64 bit
Daz Studio 4.9 Pro
OctaneRender_for_DazStudio_3_0_20_22_Win64
Nivida 368.25 driver
GTX 1080 problem
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
I found the information that the 1080 is not supported by Octane jet:
Found here: viewtopic.php?f=9&t=43439&hilit=1080&start=170#p276419natemac00 wrote:Pascal GPU architecture is not a supported in Octane yet, once the card is actually released, they can test the GPU and get it supported, it's just how soon that might happen this is the question.
I don't know what the Mac OS issues he's talking about though, I've never had any issues and I'm not moving away from Mac anytime soon.
And here I found the information that the support comes in August:
Found here: viewtopic.php?f=30&t=54438#p277192gabrielefx wrote:Pascal works only with Cuda 8.0. It will be released in August.
At the moment you can play games with the 1080.
Oops, should have looked into this more carefully before I bought new card.
Really hope Octane supports GTX 1080 as soon as possible, probably many who have questions about purchasing this card.
Thanks for the information.
Really hope Octane supports GTX 1080 as soon as possible, probably many who have questions about purchasing this card.
Thanks for the information.
… and You can take a look into the results of the Octane Benchmark. If the 1080 is supported the results will appear here:
https://render.otoy.com/octanebench/res ... ingleGPU=1
https://render.otoy.com/octanebench/res ... ingleGPU=1