MAX2Octane exporter for max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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pedromod
Licensed Customer
Posts: 16
Joined: Sat Jul 24, 2010 2:36 am

Hi I dont know if this is happening to anyone but i've installed the plug-in in max 2010 and 2011 and when I go to project path to sect a folder to save it ...it gives me Max scrip message that says "no spaces in folder name". I've tried all sorts of folders with "no space in the folder name" and it still gives the same message.

Now if I select use existing project then it shows the project path and name correctly but when I press render, I get and error that octane has encountered a problem and needs to close and max crashes.

Can you please give me soem Idea as what to do

Im using WIN XP 32
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

hmm..i thought i fixed this.

well for now make sure your whole path has no spaces: "c:\Program Files\Octane" won't work
because of the space in "Program Files"
Hello
crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

thanks for the message
texs importing fine using a different map id channel for each objet
camera view on reset is ok now , great !

which types of light does octane import from max ?

for multi channel renders does octane allow multipass at the moment ?

if not workaround maybe is to render simple model in max and extract alpha,direct lighting mat id obj ids and lighting to composite mat ids allow me to select objets for modification or tweeking in photoshop final file essential for fast modif on tight schedules..!
Crazy
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

imported procedural materials from max just fine ..

Crazy
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

crazyhorse666 wrote:thanks for the message
texs importing fine using a different map id channel for each objet
camera view on reset is ok now , great !

which types of light does octane import from max ?

for multi channel renders does octane allow multipass at the moment ?

if not workaround maybe is to render simple model in max and extract alpha,direct lighting mat id obj ids and lighting to composite mat ids allow me to select objets for modification or tweeking in photoshop final file essential for fast modif on tight schedules..!
Crazy

Octane does not import lights, i think 2.3 will. No multi channel either.
There are som workarounds to make matte passes, search the forum i don't remember where it was.

k
Hello
crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

umm... tried another scene from my archives (max2009 file) it had 4 cameras
first export brings in 0 out of the 4 cams
then i cut out all but 1 of the cameras reexported and
:( still no cam import ..
am i doing something wrong here ?

Crazy
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Did you select the camera in the list first?
Hello
crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

i am just exporting in obj format the file with 1 cam in it .

what use is the max to octane plugin to me to export cams etc ?

Crazy
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

crazyhorse666 wrote:i am just exporting in obj format the file with 1 cam in it .

what use is the max to octane plugin to me to export cams etc ?

Crazy
The camera position/rotation/animation gets exported to octane.
Did you get it to work? If not, make a test with a box and a standard camera.
Reply with your win/max/max2octane/octane-version.
Hello
crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

using the octane exporter only fires up octane installation file (as if to install the programme !) it does not create the .ocs file either ..

i have no luck in exporting cameras either ... :(

help

Crazy

win7 x64 /clevo i7/6gb/nvidia gtx280m/
i use plugin ver:1.022f and octanerender 1.022beta2.2b.
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
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