
Controlling a texture using null with accurate Custom Object
Moderator: juanjgon
I thought I'd post this here, as Octane's default pivot and texture coordinates appear to differ from native Lightwave. Hopefully someone will find this useful. In addition to what's noted here, I noticed Heading and Pitch is inverted and mixed up which must also be compensated with combinations of multiply and vector nodes (the rotation order dropdown does not fix this).


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