Controlling a texture using null with accurate Custom Object

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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ryanroye
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I thought I'd post this here, as Octane's default pivot and texture coordinates appear to differ from native Lightwave. Hopefully someone will find this useful. In addition to what's noted here, I noticed Heading and Pitch is inverted and mixed up which must also be compensated with combinations of multiply and vector nodes (the rotation order dropdown does not fix this).

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LightwaveGuru
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juanjgon
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Thanks! Yes, the LightWave and Octane coordinates system are not the same, so this kind of transformations are needed sometimes to match them.

-Juanjo
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