OctaneRender™ Standalone 3.00
Why do I have to sign in every time I open Octane?
I set it to offline licensing yesterday but today it has asked me twice to enter username and password.
I set it to offline licensing yesterday but today it has asked me twice to enter username and password.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Hi,
I've just upgraded from v2.25 to v3.00 (winXP64bit). I deactivated Octane Licence (v 2.25) before instaling v 3.00 and updated Nvidia (GTX 750 Ti) driver to driver version 10.18.13.682 (19.5.2016), but this error message appeared when I run the Octane: Any ideas where could be an error?
Thanks,
Mik
I've just upgraded from v2.25 to v3.00 (winXP64bit). I deactivated Octane Licence (v 2.25) before instaling v 3.00 and updated Nvidia (GTX 750 Ti) driver to driver version 10.18.13.682 (19.5.2016), but this error message appeared when I run the Octane: Any ideas where could be an error?
Thanks,
Mik
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I pointed this out a few posts back. In V2 this error came up several times but was always fixed. WinXP64 specific.
- jakobwagner
- Posts: 5
- Joined: Fri Aug 21, 2015 2:07 pm
Hi
I just tried installing on mac, when opening standalone I get this error:
"OctaneRender 3.00 cannot be opened because of a problem.
Check with the developer to make sure OctaneRender 3.00 works with this version of OS X. You may need to reinstall the application. Be sure to install any available updates for the application and OS X.
Click Report to see more detailed information and send a report to Apple."
I have newest OSX with all updates.
Should it be working or am I doing it wrong?
I just tried installing on mac, when opening standalone I get this error:
"OctaneRender 3.00 cannot be opened because of a problem.
Check with the developer to make sure OctaneRender 3.00 works with this version of OS X. You may need to reinstall the application. Be sure to install any available updates for the application and OS X.
Click Report to see more detailed information and send a report to Apple."
I have newest OSX with all updates.
Should it be working or am I doing it wrong?
Sometimes rendering stops before it hit max samples. Sometimes it stops way over max samples if adjustment to max samples are changed higher when rendering. When it does that it will not say "Finished" but still say "Rendering..." even though it has stopped rendering.
For info the slave was also running.
For info the slave was also running.
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Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
Hmm, I don't fully understand. You probably changed the max samples setting during rendering, didn't you? In which direction did you increase or decrease the max. samples?Zay wrote:Sometimes rendering stops before it hit max samples. Sometimes it stops way over max samples if adjustment to max samples are changed higher when rendering. When it does that it will not say "Finished" but still say "Rendering..." even though it has stopped rendering.
For info the slave was also running.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
It means if I set max samples to 6000 I sometimes see it stop at 5935 samples. I don't change anything while rendering.abstrax wrote:Hmm, I don't fully understand.
Usually the first render ends and finishes at 6000 samples. If I start reloading OBJ's in the same scene and render again then this time it might stop at 5935 samples - or it might finish.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I'm asking because in the screenshot you made, the calculated samples were higher than the max samples, not lower. Even the tonemapped samples were higher. Did you use PMC or another kernel? Is there any way for me how I can reproduce the problem?Zay wrote:It means if I set max samples to 6000 I sometimes see it stop at 5935 samples. I don't change anything while rendering.abstrax wrote:Hmm, I don't fully understand.
Usually the first render ends and finishes at 6000 samples. If I start reloading OBJ's in the same scene and render again then this time it might stop at 5935 samples - or it might finish.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra