Similar to using the shadow pass of a particular object for compositing, I'm trying to have a floor plane reflect specific objects only, or provide me with an alpha matte for that object's reflection pass. The problem is that the floor reflects everything, including the HDRI -- giving my reflection pass more than just the primary object, and no object-based pass in the reflection. Is there a solution for this?
Thanks ahead of time!
Specific Object Reflection Passes
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Isn't it exactly how render layer passes works ?
(the reflexion pass is the reflexion FROM the object in the render layer on the other objects , like for the shadow pass )
viewtopic.php?f=51&t=44267
(the reflexion pass is the reflexion FROM the object in the render layer on the other objects , like for the shadow pass )
viewtopic.php?f=51&t=44267
Pascal ANDRE
- centerlinedigital

- Posts: 3
- Joined: Fri Dec 04, 2015 8:16 pm
You're absolutely right!
I even read over that exact page, but I wasn't having luck showing the separated passes.
Fantastic... amazing, mind blowing... I love Octane.
I even read over that exact page, but I wasn't having luck showing the separated passes.
Fantastic... amazing, mind blowing... I love Octane.