just played with the newest plugin version:
OctaneRender_for_3ds_Max_3.0_-_3.12
IES target mode does some strange things. sometimes it mirrors the direction in Y axes. can't really describe. see my very basic scene and play around with the target.
and very ANNOYING: the render updates only if I turn on/off the light. RELOAD BUTTON in OCTANE VIEWPORT does not update the light direction.
scene is max2015.
ies target mode wrong results
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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- octane3_ies.zip
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- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
same problem for me, the only "trick" for make it work correctly is to set the ies light as movable proxy
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Oh. tnx. didn't think of that.paoloverona wrote:same problem for me, the only "trick" for make it work correctly is to set the ies light as movable proxy
works like a charm now

P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
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