ies target mode wrong results

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boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

just played with the newest plugin version:
OctaneRender_for_3ds_Max_3.0_-_3.12

IES target mode does some strange things. sometimes it mirrors the direction in Y axes. can't really describe. see my very basic scene and play around with the target.
and very ANNOYING: the render updates only if I turn on/off the light. RELOAD BUTTON in OCTANE VIEWPORT does not update the light direction.

scene is max2015.
Attachments
octane3_ies.zip
(19.65 KiB) Downloaded 131 times
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

same problem for me, the only "trick" for make it work correctly is to set the ies light as movable proxy
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

paoloverona wrote:same problem for me, the only "trick" for make it work correctly is to set the ies light as movable proxy
Oh. tnx. didn't think of that.
works like a charm now :)
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

boris
Yes, this is a bug in a newly made targeted IES (only in non-movable-proxy mode). Thank you for report!
Will be fixed in next version...
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