In Blender, +y is front, +x is right and +z is up. In Octane it seems +y is up, +z is front and +x is right.
If I export something as OBJ in Blender and import to Standalone, the orientation is wrong (front in Octane looks like top in Blender). But no matter what axes I use in Blenders export dialog for OBJ .. nothing seems to change in Octane after import?
How do I get the OBJ export right for Octane Standalone?
Did you also check SA import obj settings?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
As far as I know, there's no scene up axes option for obj import in standalonewhersmy wrote:Did you also check SA import obj settings?
Voon, why don't use the octane orbx exporter in Blender ? shouldn't this take care of the scene axes for you ?voon wrote:In Blender, +y is front, +x is right and +z is up. In Octane it seems +y is up, +z is front and +x is right.
If I export something as OBJ in Blender and import to Standalone, the orientation is wrong (front in Octane looks like top in Blender). But no matter what axes I use in Blenders export dialog for OBJ .. nothing seems to change in Octane after import?
Pascal ANDRE
Did you try this unofficial exporter?
viewtopic.php?f=32&t=37879
We use it at the office every day and it works for us.
Message me if its not working.
viewtopic.php?f=32&t=37879
We use it at the office every day and it works for us.
Message me if its not working.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram