Thanks Sighman for the link update.
One minor request that isnt related to any particular OR4C install. When assigning Octane Materials to hair primitives using the Override option, there is no need for the shader room to be opened. Right now if I have a character with 15 different hair zones I end up opening the shader tree every single time i assign octane shaders wasting plenty of time and mouse clicks. IF a user needs to edit the shader itself they can do so in the usual manner by selecting it from the Shader instance dialogue, there is no need to attach the shader room opening to every override assignment.
I'm only recently able to start working in 3.0 now that they've fixed the normal and bump mapping issues. I'll report back soon.
Thanks again, Sighman.