Rounded Edge Comparisson

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calus
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Actually the new Round Edges was sheduled for 3.1 not 3.0.
otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-41-638.jpg
But i guess as soon as 3.0 is out, 3.1 feature development will begin (not all at the same time obviously ;) )
Pascal ANDRE
leehenshall
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Thanks for replying Calus :)

I've seen that document. It seems like a long wait for such a basic feature no?

In V-Ray I'm pretty sure this can be done using an edges texture which is basically a wireframe texture with only the angled edges visible....a bit like a contour shader:

http://www.peterguthrie.net/blog/2009/0 ... t-tutorial

This process has been simplified in v-ray for Maya and many other renderers like Modo which also has nice rounded edges for intersecting meshes as well.

Octane is my favorite GPU render engine but this feature can hold it back for people who want to use it to render CAD/product data. It's not just designers who work with CAD data. CAD data is distributed all over the place and is a fact of life for many artists in many industries. Although CAD is usually far superior to quad modelled meshes when it comes to reflection continuity and hard surface accuracy (cars mainly) it is often messy, dense and usually contains areas that are un-filleted. Its usually not feasible to remodel all of these parts from a time and budget perspective...I can imagine if you did it would cancel out a lot of the speed benefits that GPU rendering can bring to a production.

I tried to use Octane for a wrist watch project to test GPU rendering but the rounded corners let me down big time so I had to use Iray just because it had rounded edges.

You can see the project here:

https://www.behance.net/gallery/3503374 ... io-Renders
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Nice watch !
Iray for maya is also nice and quick anyway, but not as fun as Octane ;).

You're right obviously about rounded edges, but Octane devs just can't do everything at the same time...
The number and quality of new and coming features is really impressive and each user tend to think that his most needed feature should come first,
but actually Octane is used by a lot of different industries and software with different needs.
So I think priorities must also follow what make the more sens at development level, rather than only at user level, usually it gives a better software in the end.
Pascal ANDRE
leehenshall
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Location: England
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Yeah I loved I-Ray but it has some way to go still and is much slower than Octane. It's easy to complain but I can't deny that Octane is very good possibly the best on the market depending on your perspective (Redshift seems also to be very production ready but it's biased of course).

From the devs perspective I can imagine there are a ton of complications when trying to rework existing features such as rounded edges and I know it's easy for me to complain without knowing the work involved. I do however want to highlight how simple features like this can have a negative impact on user base and value to the customer.

It would be good if some devs could chime in at some point and help put my mind at ease. I love Octane and I would like to use it on my projects in the future.
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