Dirt -> Texture Emission(SOLVED)

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ratata
Licensed Customer
Posts: 74
Joined: Tue Aug 19, 2014 1:28 am
Location: Ljubljana, Slovenia
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Hello,

I just noticed Dirt doesn't work (gets ignored) with Texture Emission in Alpha 10.1, it works in 2.25 R3

Also attached the file.
Attachments
oct3_dirt_test_01.zip
(61.52 KiB) Downloaded 272 times
http://www.twitter.com/sandidolsak

6850k|64gb|4 x GTX980ti
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twistedpoly
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can confirm it doesn't work in v3 beta 2.1 too
i7-5930k, 64gb of ram, 3x980Ti + 2xGTX 780Ti

http://twistedpoly.com/
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bepeg4d
Octane Guru
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Hi guys,
when you use a texture with emission, is always a good idea to use the same texture also in the diffuse pin ;)
Screen Shot 2016-05-23 at 17.07.27.jpg
In this particular case the Diffuse channel was even disabled.
ciao beppe
ratata
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Location: Ljubljana, Slovenia
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Hey, thanks for the feedback.

I tried to make the simplest example possible, that's why diffuse is disabled. The shader I was debugging is quite more complex then this, but now you showed me how to work around the problem. Btw this works just fine in V2...

So it is clear that Dirt node gets ignored somehow in the execution and you need to force it by linking it to diffuse, since I don't need any AO in diffuse this seems a workaround that will do it:
oct3_dirt_test_01.JPG
Not pretty but it works, thanks again.

Cheers,

Sandi
http://www.twitter.com/sandidolsak

6850k|64gb|4 x GTX980ti
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aoktar
Octane Plugin Developer
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This is not belong to plugins. Please post on standalone forum. My advice is to first check on standalone for renderer based problems when you find.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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