Control surface with Null

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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TheMightySpud
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Posts: 71
Joined: Thu Jun 06, 2013 11:19 am

Hi all,

Would anyone know if it's possible to control an objects surface parameters using a null?

For example, I have an object for which I want to have several variations of (different texture maps applied), and thought that instead of having a bunch of different object taking up valuable storage space I could have a single object with all the texture maps applied using an Octane gradient and then linking the 'input' of the gradient to the rotation channel of a Null, so that when I rotate the null in (for example) 15 degree increments the textures change. The setup is pretty much the same as the random colouring of Instances, but the problem I'm having at the moment is that I can't seem to find a way to get the Nulls rotational information into the input of the Gradient node (incompatible LW/Octane nodes etc.)

Would anyone have any ideas?

Thanks
TheMightySpud
TheMightySpud
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Posts: 71
Joined: Thu Jun 06, 2013 11:19 am

Typically,

As soon as I pressed 'Submit' I had a thought, and it works. It's a bit of a Kluge setup, but once I'm done sorting it out I'll post a little explanation. :)

Thanks
TheMightySpud
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LightwaveGuru
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TheMightySpud wrote:Typically,

As soon as I pressed 'Submit' I had a thought, and it works. It's a bit of a Kluge setup, but once I'm done sorting it out I'll post a little explanation. :)

Thanks
TheMightySpud
hehe...LOL :)

the morphogenetic field works! ;)

https://en.wikipedia.org/wiki/Morphogenetic_field

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pixeldelune
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Yes please mighty please let us know ur solution
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LightwaveGuru
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pixeldelune wrote:Yes please mighty please let us know ur solution
> dp kit / motion info

or

item info > octane projection node> octane texture image

or

octane projection node / open XYZ envelope / modifier / add modifier/ Channel follower / click to your null

or

;)

some other combinations...

try it :)

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
TheMightySpud
Licensed Customer
Posts: 71
Joined: Thu Jun 06, 2013 11:19 am

Apologies,

I completely forgot I hadn't posted the solution. My bad.

As I said it's a bit of a kluge, but it works so I'm happy :)

The setup can handle as many inputs as needed, just adjust the gradient node to taste :)

The Attached image should explain it all. Any questions, please do not hesitate to ask.
MutliTexture Node Setup
MutliTexture Node Setup
TheMightySpud
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