I have hdr image of real photographic lights and would like to map it on grid objects.
In 3dsmax it's quite simple to do:
Diffuse material > Texture Emission > RGB Texture image
But how to load RGB Texture image in Diffuse material in Houdini?
Hmmm, true. This should work also. I am not sure about what is the difference, perhaps something related to the support of the projection nodes ... if it works now, go ahead
You are right, this is an old issue that I must fix. The texture mapping in the Object Properties is designed to support only IES files. I has a projection node to map the IES in the geometry, so it has always a fixed projection and doesn't support the object UV map. I need to add an option to select if you are using an IES light or a UV texture map.
Currently you must use the emission material to work with textured emitters.
But, are you mapping the HDR texture in a environment sphere? How is it mapped, with UVs?
If you are mapping the HDR texture in an obeject with an UV map, link the texture image node to the 'efficiency' input should work without problems, as you can see in the attached image. Also be aware that by default the texture image node has a 2.2 gamma correction, you should set this parameter to 1.0 for the HDR images.