I agree with sentiments expressed by Glimpse in this thread, and I have asked myself many times about why something looks or doesn't look real. In my view, it's more meaningful getting a client's human brain to agree an image is real than it is to have the confidence as a creator in saying to yourself, "I rendered this as realistic as I could..." The human brain is socially adept at seeing computer graphics as computer graphics these days, so maybe in the past a photo would pass as real, but not now. Reality has way to many minor HD imperfections, it's hard to get a model and a background image equally noised. In the rendering world the lack of minor HD imperfections of equal noise can only be masked by effects (like blur or a white glow). I tend to think Octane comes closest to real when you can squeeze effects out of it that would other wise be done in post, but many times pre-post effects are not enough.
As a parallel, in the music world, as creators we often think a good mix is when our ears like what we hear. But then we compare that to professional mixes on a radio, we will wonder why their's sounds so much better. It's the effects they use - compression, delay, reverb, EQ, limiters to ceiling high volume sounds, etc. So, while it may not be the most acoustically pure production one could imagine, the effects are what makes it 'work'. Now, you're brain can tell when something sounds weird and 'over-produced', but there is no doubt the effects will be necessary to some degree. Not to mention that photographers of straight-up real images will use many effects to bring a photo to 'life'. Don't feel bad because you might have to expand your tool set beyond Octane, it only means that you are that much father along at producing excellent 'real' images

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise