standard blend node conversion

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi, could it be possible to have the standard blend node to be converted to mixed material and mixed texture, as it is a very used node, and all following nodes are not converted, it is a pain... (don't seems to be so hard ?) Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

The complexity of material conversions can vary wildly based on a myriad of factors. This would need to be tested out before I can make a solid confirmation of feasibility. I'm optimistic that it will be possible to add this to the converter. This will likely appear in the early 3.x releases of the plugin, before making it's way to the 2.x branch.
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

thanks Azen, Jim just done it :-)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Last thing I wanted to do was get your hopes up, considering the current workload on developers right now. Really happy to find that this was one of the simpler requests though.

Hope this improves your workflow going forward!
Post Reply

Return to “Autodesk 3Ds Max”