i am trying out my terrains and the usual approach is to have masks that serve to mix in different regions (ground, rock, snow...)
from what i am reading, the version 2 does not allow for mixing of displacement maps in any form.
is this something that is still a limitation in v3?
please, any insight would be helpful.
thanks
Mixing Displaced Materials
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I guess that a revision of displacement is in the to do list, but not for the 15th of May 
ciao beppe
ciao beppe

