well in that case we will have to just put .04 as the start value, since it represents the dielectric facing reflectance. Here's my go it at it (attached).
Color correction node brightness higher than 1?
Moderator: face_off
- joshkitney
- Posts: 49
- Joined: Tue Sep 29, 2015 7:09 am
I just loaded this into Modo and it looked perfectly awesome.
Thank you for your efforts.
Thank you for your efforts.
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
You mean the Quixel shader? I am working on an Unreal shader based on the Quixel shader with support for opacity, subsurface, emissive, and all that.joshkitney wrote:I just loaded this into Modo and it looked perfectly awesome.
Thank you for your efforts.