Color correction node brightness higher than 1?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

well in that case we will have to just put .04 as the start value, since it represents the dielectric facing reflectance. Here's my go it at it (attached).
Quixel_modo.zip
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joshkitney
Licensed Customer
Posts: 49
Joined: Tue Sep 29, 2015 7:09 am

I just loaded this into Modo and it looked perfectly awesome.

Thank you for your efforts.
i7 5960X Haswell-E 8-Core OC 4.2GHz // 2x GTX 980 Ti Superclocked+, 1 GTX 670 // 64GB's // Windows 10
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

joshkitney wrote:I just loaded this into Modo and it looked perfectly awesome.

Thank you for your efforts.
You mean the Quixel shader? I am working on an Unreal shader based on the Quixel shader with support for opacity, subsurface, emissive, and all that.
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