Does anyone know why I am getting jagged shading when I apply my normal. I don't get this problem when using my normal in Lightwave's renderer or Marmoset. Many thanks for any help
Jagged Normals
Moderator: juanjgon
- gamedesign

- Posts: 77
- Joined: Tue Jan 14, 2014 12:53 pm
Hi all
Does anyone know why I am getting jagged shading when I apply my normal. I don't get this problem when using my normal in Lightwave's renderer or Marmoset. Many thanks for any help
Does anyone know why I am getting jagged shading when I apply my normal. I don't get this problem when using my normal in Lightwave's renderer or Marmoset. Many thanks for any help
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Try tweaking Ray Epsilon in render target.
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- gamedesign

- Posts: 77
- Joined: Tue Jan 14, 2014 12:53 pm
Thanks for your reply. I figure out what it is was, I had the UV projection set to box so it projecting from the sides once the angle went over a certain amount. Thanks for trying to help though 