Jagged Normals

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Hi all

Does anyone know why I am getting jagged shading when I apply my normal. I don't get this problem when using my normal in Lightwave's renderer or Marmoset.
jagged_normals.jpg
nodes.jpg
Many thanks for any help :)
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FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Try tweaking Ray Epsilon in render target.
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gamedesign
Licensed Customer
Posts: 77
Joined: Tue Jan 14, 2014 12:53 pm

Thanks for your reply. I figure out what it is was, I had the UV projection set to box so it projecting from the sides once the angle went over a certain amount. Thanks for trying to help though :)
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