Hardware hatching

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BorisGoreta
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We should request from the developers to have a custom ray source for the falloff node. Then it would be possible.
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Jolbertoquini
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Here what I would like to achieve... nice video to explain.

http://gfx.cs.princeton.edu/proj/hatching/hatching.wmv
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BorisGoreta
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I think this is currently possible by using render layers and compositing them later. Have you tried that ?
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Jolbertoquini
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BorisGoreta wrote:I think this is currently possible by using render layers and compositing them later. Have you tried that ?
yes I know I could do this but... I would like to be in render :lol: challenge Octane you see. hehehehe :D
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BorisGoreta
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Here is a little bit different style for character outline rendering. Directly from Octane.
test_0050.jpg
chef.mp4
(8.5 MiB) Downloaded 1721 times
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Jolbertoquini
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BorisGoreta wrote:Here is a little bit different style for character outline rendering. Directly from Octane.
test_0050.jpg
chef.mp4
Really nice... and a good idea
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Jolbertoquini
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I did a small UPDATE....What you Think guys???
link video:
https://vimeo.com/160264084
and still:
Attachments
small update
small update
FullHD
FullHD
Last edited by Jolbertoquini on Thu Mar 24, 2016 9:19 pm, edited 1 time in total.
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BorisGoreta
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Pretty good, looks even better !
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