Hardware hatching
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- BorisGoreta

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We should request from the developers to have a custom ray source for the falloff node. Then it would be possible.
- Jolbertoquini

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Here what I would like to achieve... nice video to explain.
http://gfx.cs.princeton.edu/proj/hatching/hatching.wmv
http://gfx.cs.princeton.edu/proj/hatching/hatching.wmv
Octane Render for Maya.
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http://www.hmxmedia.com/
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- BorisGoreta

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I think this is currently possible by using render layers and compositing them later. Have you tried that ?
- Jolbertoquini

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yes I know I could do this but... I would like to be in renderBorisGoreta wrote:I think this is currently possible by using render layers and compositing them later. Have you tried that ?
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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- BorisGoreta

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Here is a little bit different style for character outline rendering. Directly from Octane.
- Jolbertoquini

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Really nice... and a good ideaBorisGoreta wrote:Here is a little bit different style for character outline rendering. Directly from Octane.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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- Jolbertoquini

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Last edited by Jolbertoquini on Thu Mar 24, 2016 9:19 pm, edited 1 time in total.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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- BorisGoreta

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Pretty good, looks even better !