OctaneRender™ Standalone 3.00 alpha 6

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moedeldiho
Licensed Customer
Posts: 10
Joined: Wed Nov 13, 2013 8:25 am

First: Thanks for the amazing effort that went into 3.0!

However after using it on some of our workstations we've noticed a rather nasty behaviour: When using area lights or emissive materials, convergence becomes really bad -
definitely worse than in 2.25. We found out that this can be countered by manually adjusting sampling ratios in said area lights / materials. Yet this wasn't necessary in 2.25.

Is this a known behaviour? Is this a bug in importance sampling?

Thanks & cheers,
Mo
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

Will you guys be able to release alpha7 anytime soon? Still waiting here... :roll:
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

gardeler wrote:Will you guys be able to release alpha7 anytime soon? Still waiting here... :roll:
Hopefully next week.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

moedeldiho wrote:First: Thanks for the amazing effort that went into 3.0!

However after using it on some of our workstations we've noticed a rather nasty behaviour: When using area lights or emissive materials, convergence becomes really bad -
definitely worse than in 2.25. We found out that this can be countered by manually adjusting sampling ratios in said area lights / materials. Yet this wasn't necessary in 2.25.

Is this a known behaviour? Is this a bug in importance sampling?

Thanks & cheers,
Mo
That shouldn't be the case. Could you post an example scene? Thanks.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

abstrax wrote:
gardeler wrote:Will you guys be able to release alpha7 anytime soon? Still waiting here... :roll:
Hopefully next week.
Yay! Next week starts on monday...! :D
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

gardeler wrote: Yay! Next week starts on monday...! :D
Regarding your simulation - an issue with volume importing has just been fixed. Volumes that had an origin very far away from 0,0,0 (eg some simulations) did not have their transforms imported correctly
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

haze wrote:
gardeler wrote: Yay! Next week starts on monday...! :D
Regarding your simulation - an issue with volume importing has just been fixed. Volumes that had an origin very far away from 0,0,0 (eg some simulations) did not have their transforms imported correctly
Great! Looking forward to try it out. :)
bobozd
Posts: 21
Joined: Sun Oct 11, 2015 11:22 am

freeze after instaling and starting alpha 6 on splash screen ... ?

osx version
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