Oh God help us.
Those pictures are so good Vinz. Fine gold princess. Nice nice
the Gold Princess ;)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Great job!!!
I love the concept and the skills you demonstrate...
More pictures of that quality please!!!

I love the concept and the skills you demonstrate...
More pictures of that quality please!!!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Hi Guys, Thanks you very much for all your nice comments 
i add this one for PixelRush
i forgot to say the light used in the first one is an Homemade EXr rendered with yafaray all others are Zbyg hdr ones,
the first one scene is approximatly 2 millions poly not optimised at all it took 3h40 to render at 3200 samples ( size 2200x2200 ) it tooks 655Mo/895, but i can't increase render resolution even 100 pixels more (width/height) because octane has a strange behaviour if i do it, (1. pictures goes to black 2. octane exit itself 3. runtime error )
the others scene are 1 millions poly, and took 3h00 to render at 3200 sample ( size 2400x3200) more than 700 mo but stable.
this last i followed the pixelrush comment, i used pathtracing for rendering the eyes only the face is directlight, and done a compositing and add a little light curve.
vincent.

i add this one for PixelRush

i forgot to say the light used in the first one is an Homemade EXr rendered with yafaray all others are Zbyg hdr ones,
the first one scene is approximatly 2 millions poly not optimised at all it took 3h40 to render at 3200 samples ( size 2200x2200 ) it tooks 655Mo/895, but i can't increase render resolution even 100 pixels more (width/height) because octane has a strange behaviour if i do it, (1. pictures goes to black 2. octane exit itself 3. runtime error )
the others scene are 1 millions poly, and took 3h00 to render at 3200 sample ( size 2400x3200) more than 700 mo but stable.
this last i followed the pixelrush comment, i used pathtracing for rendering the eyes only the face is directlight, and done a compositing and add a little light curve.
vincent.

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
hey yeah thats nice vinz
but I am biased
my only comment now would be that the whole iris should be just a little bit bigger so that more of the circle is hidden by the eyelids.
Its just a tiny bit
if you understand
I do like it though, great work!


my only comment now would be that the whole iris should be just a little bit bigger so that more of the circle is hidden by the eyelids.
Its just a tiny bit

I do like it though, great work!
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
you'r right i've to admit that this part gimme a little difficulties
i make it a little bigger
i've modeled the entire eye, adjusted all ior of inside and outside layer specular part according to real mesurement but the result isn't convincing...
i only have it in french but i share, it can be usefull

i've modeled the entire eye, adjusted all ior of inside and outside layer specular part according to real mesurement but the result isn't convincing...
i only have it in french but i share, it can be usefull

- Attachments
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- iior oeil.jpg (25.79 KiB) Viewed 2494 times
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender