the Gold Princess ;)

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9fly
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Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

Oh God help us.

Those pictures are so good Vinz. Fine gold princess. Nice nice
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

9fly wrote:Oh God help us.
You mean Oh GOLD help us, right?
Really good renders very realistic.
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madcoo
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Great job!!!
I love the concept and the skills you demonstrate...
More pictures of that quality please!!!
:D
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vinz
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Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

Hi Guys, Thanks you very much for all your nice comments :)

i add this one for PixelRush ;)

i forgot to say the light used in the first one is an Homemade EXr rendered with yafaray all others are Zbyg hdr ones,

the first one scene is approximatly 2 millions poly not optimised at all it took 3h40 to render at 3200 samples ( size 2200x2200 ) it tooks 655Mo/895, but i can't increase render resolution even 100 pixels more (width/height) because octane has a strange behaviour if i do it, (1. pictures goes to black 2. octane exit itself 3. runtime error )

the others scene are 1 millions poly, and took 3h00 to render at 3200 sample ( size 2400x3200) more than 700 mo but stable.

this last i followed the pixelrush comment, i used pathtracing for rendering the eyes only the face is directlight, and done a compositing and add a little light curve.

vincent. :D
Attachments
face_EXR_eyes_directpath.jpg
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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pixelrush
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Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

hey yeah thats nice vinz :) but I am biased :oops:
my only comment now would be that the whole iris should be just a little bit bigger so that more of the circle is hidden by the eyelids.
Its just a tiny bit :shock: if you understand
I do like it though, great work!
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vinz
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Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

you'r right i've to admit that this part gimme a little difficulties ;) i make it a little bigger
i've modeled the entire eye, adjusted all ior of inside and outside layer specular part according to real mesurement but the result isn't convincing...

i only have it in french but i share, it can be usefull :D
Attachments
iior oeil.jpg
iior oeil.jpg (25.79 KiB) Viewed 2499 times
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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