Sorry, i know i've brought this up before but never found a real solution. Is this a specular material problem in octane? This happens on both PMC and Pathtrace. I have both diffuse and specular depth set to 100 (i know that's overly high, but it's for testing purposes). it seems that that angle is not shallow enough to not be letting any light through (i forget the name of this).
Please chime in OTOY, this is starting to become such an issue that Octane Render is negatively affecting my jobs.
As you can see, in a fully white environment lighting, there are still black areas in the reflection that have no light.
