If I change the gamma to anything different than 1 in the camera settings, the alpha is not rendering
The only way to get the alpha channel is setting gamma value in the camera as 1.
Am i doing something wrong? any help?
alpha channel not working properly. Version 2.16
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We use 2.16 at gamma 2.2 (linear) and have no problems with alpha.
best,
O
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hi,
This sounds like it is to do with the 2.16's update to how gamma is handled. You can find out more from JimStar's explanation provided in the 2.16 release post here: viewtopic.php?f=80&t=52130
Please let me know if this clarifies your situation. If it does not, we can look further into things from there.
Cheers,
Azen
This sounds like it is to do with the 2.16's update to how gamma is handled. You can find out more from JimStar's explanation provided in the 2.16 release post here: viewtopic.php?f=80&t=52130
Please let me know if this clarifies your situation. If it does not, we can look further into things from there.
Cheers,
Azen
Thank you Azen and Olitech.
Actually if I work in linear with gamma 2.2.2 And use tone mapping disabled, it works fine.
The issue is when I want to actually use tone mapping and for example set gamma in 1.1 or anything different from 1. Then the output has no alpha.
I didn't try disabling gamma from 3dsmax settings, maybe that could work?
Sorry I can't try it now. I don't have my computer
Actually if I work in linear with gamma 2.2.2 And use tone mapping disabled, it works fine.
The issue is when I want to actually use tone mapping and for example set gamma in 1.1 or anything different from 1. Then the output has no alpha.
I didn't try disabling gamma from 3dsmax settings, maybe that could work?
Sorry I can't try it now. I don't have my computer