Hey guys, I'm about two weeks into Octane and love it so far.
One quick technique I was hoping to figure out was how to create an accurate backlit graphic look?
Normally I would just create a illuminated material in Cinema, but I think Octane can get a more accurate look.
I took a look at the rice paper lamp that someone posted, but I had issue transmitting accurate colors.
I wasn't sure if I should be using the transmission from diffuse material or the medium from the specular material.
Any point in the right direction would be much appreciated!
Backlit Graphic
Moderators: ChrisHekman, aoktar
try texture emisson with images on texture channel.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Wouldn't that just be an illuminated material at that point and back lighting would have no effect on the material?aoktar wrote:try texture emisson with images on texture channel.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
It seemed to work as long as I had nothing in the Diffuse channel. Not the route I wanted to take, but it will work.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
this is faster way that causing extra calculation due backlight. Add or multiply by a gradient,etc... to obtain better look.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
But I lose some of the detail in the image (when using something like a photo not this) when I texture the emission channel. Everything gets blown out pretty easy as I move up.aoktar wrote:this is faster way that causing extra calculation due backlight. Add or multiply by a gradient,etc... to obtain better look.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Try different combinations until get what you want. You'll find it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- caldreemn
- Posts: 40
- Joined: Fri Feb 20, 2015 5:45 am
- Location: Art Director/Motion Graphics Artist
- Contact:
Here's a freebie.
Use the emission channel, not the transmission channel.
File attached.

Use the emission channel, not the transmission channel.
File attached.

- Attachments
-
- backlit_graphic_01.zip
- (6.79 MiB) Downloaded 215 times
This was great caldreemn, exactly what I was trying to go for. I noticed what really did the trick was adding the noise channel to the Distribution. I'm still a bit of a newbie, what exactly did that do to correct some of the hot spot issues? Is it just not making the the light produce 100% in all locations?caldreemn wrote:Here's a freebie.
Use the emission channel, not the transmission channel.
File attached.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
- caldreemn
- Posts: 40
- Joined: Fri Feb 20, 2015 5:45 am
- Location: Art Director/Motion Graphics Artist
- Contact:
Yes, adding some noise to the distribution node helps spread the light in a more natural way (in my experience). I also tend to click the UVW transform and scale the noise up to a large amount (50 -100), as the native settings tend to result in noise that is too small imo (though this is just my preference). I didn't scale the noise on the texture emission, but I did do it with the spherical lights (blackbody emission).