No usable data in Z Depth

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
rainhawk
Licensed Customer
Posts: 2
Joined: Wed Apr 02, 2014 11:56 am

Hello all,

I am currently using Octane 3 alpha 2, on this same version in the past I have rendered z-depth with no problems. On screen it shows the correct pass but when I output the file to either a layered exr or individual files I get no information in the zdepth. I have a work around for nuke that works well enough using the position pass and a camera, but I would like to be able to just use a z-depth pass. Anybody have ideas as to what is happening?
zbroken.PNG
fromPosition.PNG
User avatar
bepeg4d
Octane Guru
Posts: 10393
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi rainhawk,
you are right, currently it seems that there is a issue with EXR and multi pass, especially with AO and Z depth :roll:
The only way that I have found to save out the Z depth pass, is to use PNG 16 bit :roll:
ciao beppe
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Hi Rainhawk,

Z-depth is saved as a single channel pass in multi-layer EXR files (we changed this behavior a couple of weeks ago). So in Nuke you would need to extract the Z_depth.Y channel instead of RGB channels. I tested this today and I can still get the correct values in Nuke.

regards,
Thomas
Post Reply

Return to “General Discussion”