Hello,
i renderer a project with multilayer file with diffuse, reflection, and ID (1,2 y 3) for alphas.
When I export my EXR sequence into After effects and I apply EXtractoR plugin I only get the diffuse and Reflection, but IDS don't appear.
Do you know what I'm doing wrong?
Thanks
Multilayer file EXR
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- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
Very sure,
In the picture viewer I saw the Object layers mates channels.
But when I exported to after effects as multi file only could export beauty channels.
I have to say I was using octane 3 alpha.
My question is, can you do this process with octane 2? (Multilayer EXR file and exporting with EXtractoR every channel including mate channels) Maybe is just a problem with alpha.
Cheers
In the picture viewer I saw the Object layers mates channels.
But when I exported to after effects as multi file only could export beauty channels.
I have to say I was using octane 3 alpha.
My question is, can you do this process with octane 2? (Multilayer EXR file and exporting with EXtractoR every channel including mate channels) Maybe is just a problem with alpha.
Cheers
Can you see correctly rendered maskIDs in picture viewer before saving? Are you using Octane render passes section to save exr file?
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
Yes,
I saw mask Ids in picture viewer and saving a multilayer EXR in octane render passes.
As I said, when I exported the Exr with EXtractoR, I could export diffuse and reflection from the multilayer but the Mask IDS were missing. However in the picture viewer I could see Diffuse, reflection, mask ID 1, mask ID 2, mask ID 3.
Used octane 3 alpha for this render.
I saw mask Ids in picture viewer and saving a multilayer EXR in octane render passes.
As I said, when I exported the Exr with EXtractoR, I could export diffuse and reflection from the multilayer but the Mask IDS were missing. However in the picture viewer I could see Diffuse, reflection, mask ID 1, mask ID 2, mask ID 3.
Used octane 3 alpha for this render.