OctaneRender for DAZ Studio 3.02 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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face_off
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Location: Adelaide, Australia

it seems to freeze
If you have a support issue, can you pls provide all the info requested in the first post of this thread, and give me an exact workflow (ie. keystrokes!) that I can follow to reproduce the error.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
gaazsi
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edit: nevermind :)
Last edited by gaazsi on Fri Feb 19, 2016 3:03 pm, edited 1 time in total.
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vortex3d
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face_off wrote:
I thought other people were discussing it, but I'm not sure. Moving something in DS lags about a second or so which is extremely annoying. It is easy to misinterpret as a DS issue since it also occurs when you don't actively use Octane. But the only fix I found, is having a second version of DS installed without Octane and use that to move stuff in the scene.
Am I the only one having this issue???
I'm sorry - I haven't seen anyone else having this issue. Have you trying unticking Don't Load Render Settings, Environments and Unused Materials in the Preferences tab?

Paul
I've had this issue starting with v2.x. No one ever got back with anything useful. The lag starts as soon as the viewport is opened. It appears to be worst with parented figures. I made sure real time mesh smoothing is OFF on everything. It also appears to be updating the geometry in OCDS regardless of the LIVE option being OFF. Once the preview is ON, the problem begins and never stop until DS retarts.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
gaazsi
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and another small problem with network rendering that shows up sometimes, wonder if there is a way to avoid this... or better WHY does that happen? :)

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face_off
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Location: Adelaide, Australia

I've had this issue starting with v2.x. No one ever got back with anything useful. The lag starts as soon as the viewport is opened. It appears to be worst with parented figures. I made sure real time mesh smoothing is OFF on everything. It also appears to be updating the geometry in OCDS regardless of the LIVE option being OFF. Once the preview is ON, the problem begins and never stop until DS retarts.
Have you tried unticking Octane->Preferences->Don't Load Render/Environment/Project Settings in order to clear out all the unused nodes?
and another small problem with network rendering that shows up sometimes, wonder if there is a way to avoid this... or better WHY does that happen?
You will need to post this question in the Octane Standalone 3.0 alpha 4 thread. But first make sure both PC's are running the same Nvidia drivers (I recommend 358.50).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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vortex3d
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face_off wrote:
I've had this issue starting with v2.x. No one ever got back with anything useful. The lag starts as soon as the viewport is opened. It appears to be worst with parented figures. I made sure real time mesh smoothing is OFF on everything. It also appears to be updating the geometry in OCDS regardless of the LIVE option being OFF. Once the preview is ON, the problem begins and never stop until DS retarts.
Have you tried unticking Octane->Preferences->Don't Load Render/Environment/Project Settings in order to clear out all the unused nodes?
and another small problem with network rendering that shows up sometimes, wonder if there is a way to avoid this... or better WHY does that happen?
You will need to post this question in the Octane Standalone 3.0 alpha 4 thread. But first make sure both PC's are running the same Nvidia drivers (I recommend 358.50).

Paul
I have not, but I'll give that a try. However, would that affect performance on the DS viewport if LIVE is disabled?
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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sikotik13
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vortex3d wrote: I have not, but I'll give that a try. However, would that affect performance on the DS viewport if LIVE is disabled?
Out of curiosity, is it only with certain things, or everything? I have noticed (even using a copy of Daz untouched by Octane, ever), that some newer stuff is causing... strange behavior in the Daz viewport. My settings for the Daz viewport are always as bare-bones as they get for speed (I leave the texture-shaded setting as a nicety to my eyes, pretty much everything else is off or down as far as possible), regardless. Similarly, parenting complex objects to each other now tends to lead to sometimes excessively long hangs while Daz Studio takes far longer than it did before (this started in 4.8 for me, and I think it has to do with iRay pre-caching geometry or something for rendering, as my GPUs tend to show activity during this hanging period every time, but it's only a hunch at this point). I've noticed this particularly with parenting say, a Genesis 3 Female to another character/prop/anything. It may just be on my system though, which is why I ask.
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vortex3d
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sikotik13 wrote:
vortex3d wrote: I have not, but I'll give that a try. However, would that affect performance on the DS viewport if LIVE is disabled?
Out of curiosity, is it only with certain things, or everything? I have noticed (even using a copy of Daz untouched by Octane, ever), that some newer stuff is causing... strange behavior in the Daz viewport. My settings for the Daz viewport are always as bare-bones as they get for speed (I leave the texture-shaded setting as a nicety to my eyes, pretty much everything else is off or down as far as possible), regardless. Similarly, parenting complex objects to each other now tends to lead to sometimes excessively long hangs while Daz Studio takes far longer than it did before (this started in 4.8 for me, and I think it has to do with iRay pre-caching geometry or something for rendering, as my GPUs tend to show activity during this hanging period every time, but it's only a hunch at this point). I've noticed this particularly with parenting say, a Genesis 3 Female to another character/prop/anything. It may just be on my system though, which is why I ask.
It doesn't do this with every figure. The scene contains about 4 figures parented to a group hierarchy and 3 out of them will be horribly slow to manipulate after a quick OCDS preview. I also made absolutely certain real time smoothing is always OFF since the effect reminds me of it being ON.

I've tried G1, G2 and G3 figures with similar results. This is part of my grouping hierarchy:

scene.group
..set.group
...people.group
....G1, G2, G3 Figure(s):
.
.
......head
.......eye.L (point to: eye.target.helper)
........camera.L (parented to eye.L)
.......eye.R (point to: eye.target.helper)
........camera.R (parented to eye.R)
.......eye.target.helper (parented to head)
.......fitted.hair (parented to head)
.fitted.clothing (parented to body)
.etc...

This eye camera scenario used to crash DS4.7 when a camera was removed from it without removing it from the parent first. DS 4.8+ has resolve that. I have not seen that creep up again with DS 4.9. All my figures have this eye camera config. I'll try removing the cameras but I've also confirmed is not DS by uninstalling the plugin and manipulating the same scene multiple times under many scenarios. This has been bugging me since T3 was the dev on v2.x. I really think that OCDS' viewport is the culprit or at least an accessory to this bug. :)
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
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face_off
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It doesn't do this with every figure. The scene contains about 4 figures parented to a group hierarchy and 3 out of them will be horribly slow to manipulate after a quick OCDS preview. I also made absolutely certain real time smoothing is always OFF since the effect reminds me of it being ON.
Once you open the OctaneRender window, even after you close it, Octane will continue rendering, and geometry changes will be being transferred to Octane. I have asked t_3 how I can change the plugin behavior to STOP Octane rendering once the Viewport is closed, but not heard back. Try setting Final Render ON and see if that resolves the issue. Also, does re-opening your current duf scene fix the issue? Finally - if you can give me a scene which does this which just has the standard Genesis figures in it - I can investigate further.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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RGUS
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face_off wrote:
It doesn't do this with every figure. The scene contains about 4 figures parented to a group hierarchy and 3 out of them will be horribly slow to manipulate after a quick OCDS preview. I also made absolutely certain real time smoothing is always OFF since the effect reminds me of it being ON.
Once you open the OctaneRender window, even after you close it, Octane will continue rendering, and geometry changes will be being transferred to Octane. I have asked t_3 how I can change the plugin behavior to STOP Octane rendering once the Viewport is closed, but not heard back. Try setting Final Render ON and see if that resolves the issue. Also, does re-opening your current duf scene fix the issue? Finally - if you can give me a scene which does this which just has the standard Genesis figures in it - I can investigate further.

Paul
Having said all that Paul... what the hell does "Final" do? rally mean? affect the render?...????
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DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
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