UV's - a better way??

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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createvfxinc
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Seems like everytime I use Octane I'm dealing with UV issues via the Modo plugin. Is there a better workflow coming soon to the Modo plugin that will better deal with UV's? I'm almost at the point where the frustration is making me want to stop using Octane.
Win 8.1/ dual GTX 980 / i7 5960 4.2 Ghz
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face_off
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What UV issues are you having?
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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joshkitney
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I've learn't, now, to be very diligent with meshes and UV's with Octane/Modo.
Normally I wouldn't care too much when working in Modo as it deals with them all good enough.
But with Octane I make sure all single meshes have single UV's (and good ones at that). No more messy UV lists for me.
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TheImageFaculty
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Yep, just discovering this myself. I have had strange results with modo UV nodes plugged into the projection slot of images.

From what I can see it's best to ignore using modo's projections and instead use the octane projection nodes and make sure they are pointed at the correct UV set. And as you say Josh this is totally dependent on having an ordered list.
The Image Faculty ApS
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face_off
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If someone sends me a scene showing this problem, I can take a closer look.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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