We're working on a new update of the player that will be released with Octane 3, and supports exporting to ORBX player from attributes in the node graph, as well as baked meshes as layers. Prior to that, we may have another update to fix some issues (specifically Android M support which just came out for S6 yesterday).Nuge wrote:Goldorak
Can you please give an update on where things are at, I have just purchased a Gear VR and would love to show my clients some links pano's of their new homes
Nuge
ORBX viewer 2.0
Hi 3dhermit,
have you tried to simply add in the Lua script in the table of the mp4 node?
ciao beppe
have you tried to simply add in the Lua script
Code: Select all
loop = true,
ciao beppe
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Otoy already picked one Oculus Rift to test it?
I ordered one.
I hope you will release the Windows viewer or enable the stereoscopic rt output for Octane standalone, similarly as Unreal works.
regards
I ordered one.
I hope you will release the Windows viewer or enable the stereoscopic rt output for Octane standalone, similarly as Unreal works.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Awesome worked like a charm , thanks so much for the help !bepeg4d wrote:Hi 3dhermit,
have you tried to simply add in the Lua scriptin the table of the mp4 node?Code: Select all
loop = true,
ciao beppe
- MeessenPhilips
- Posts: 2
- Joined: Wed Feb 17, 2016 3:24 pm
Does anyone know if it is possible to change the location at which a video is rendered compared to the background?
Additionally can the view direction be set when loading a cubemap?
Additionally can the view direction be set when loading a cubemap?
- MeessenPhilips
- Posts: 2
- Joined: Wed Feb 17, 2016 3:24 pm
Does anyone know if it is possible to change the location of video's in relation to the background?
Plus is it possible to change the start orientation when you enter scene?
Plus is it possible to change the start orientation when you enter scene?
Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!
It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!
Awesome News! Thanks for the assistance ! Totally understand this will change in v3 but it is kind of a emergency to get this to work in v2 player and all help is appreciated greatly!Goldorak wrote:It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!