Hello,
by using the Scatterobject with a Vertexmap, is there a solution for a falloff (size) making Objects bigger to smaller from Vertexinformation 100% to 0%?
I.e. having grass become smaller from Vertexpaintcolor "Yellow" to "Red"?
Octane 2.25 is installed.
thx, djart
Scatterobject using Vertexmap with falloff for Objectsize?
Moderators: ChrisHekman, aoktar
Currently it's not possible i think. You may try to add a texture for this effect.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's
I have missed this option obviously, thanks!dbalzer wrote:Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
I have set the gradient to radial, but it wont show up like desired.
Any detailed help is appreciated.
Information like turn on Link to Distribution dont helps very much.
I have set the gradient to radial, but it wont show up like desired.
Any detailed help is appreciated.
Last edited by djart on Thu Feb 18, 2016 2:07 pm, edited 2 times in total.
djart wrote:What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It gives you great control over animated vertex maps.
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's
And how does it helps me with my problem here?dbalzer wrote:djart wrote:What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It gives you great control over animated vertex maps.
I just need to get it done transforming bigger objects into smaller ones by either following a gradient/ greyscale or else?
Currently i am under timepressure and the scatterfunction (with scalefalloff), would be a huge timesaver but it seems theres no information on how to get it work properly...
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djart wrote:Just figured out how it works... thx for no help...
You're very welcome!

Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17