Particle orientation using object tag

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Bulwerk
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I am trying to make simple glittering particles using the new Object tag option for rendering X particles.
One thing I am missing is a way to control the rotation these instanced particles. I am sure I am missing something obvious.

If anyone knows please share :)

Thanks!
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aoktar
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Try xpEmitter->extended data->rotations
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Bulwerk
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Thanks aoktar! I will give that a shot.

Thats reminds me of another question. Is there a way to orient to the direction of the particle? Like a school of fish or an arrow flying through the air?
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aoktar
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Bulwerk wrote:Thanks aoktar! I will give that a shot.

Thats reminds me of another question. Is there a way to orient to the direction of the particle? Like a school of fish or an arrow flying through the air?
I suppose this section has lot of options to set rotation behaviour. I'm not expert on all XP effects but there should be some movement effectors. Octane will read all transform data if you set correctly.
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Bulwerk
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It worked like a charm. I knew i must have been missing something obvious :oops:

Thanks!
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