Octane C4D, RPF format support

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Octane C4D, RPF format support

Postby mikino612 » Sat Feb 13, 2016 4:51 pm

mikino612 Sat Feb 13, 2016 4:51 pm
Hi, I´m triing to render out my image in RPF format within C4D R16, because I would like to add a DOF in AE trough 3D channel extract effect, but I only get a black or white screen, when I´m triing to adjust the Z-depth, even with the smallest value like "0,1".

So my question is..am I doing something wrong , or Octane doesnt support RPF format, for extracting a DOF in AE.?

this is what I´m triing to achive : https://www.youtube.com/watch?v=agLHxkKPDRM

Thanks.

M.
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Re: Octane C4D, RPF format support

Postby aoktar » Sat Feb 13, 2016 5:00 pm

aoktar Sat Feb 13, 2016 5:00 pm
There is ways. "Octane is not support any format" that's senseless. First, you should use render passes section. This is default way to extract any passes. There is no RPF, but available in C4D multipass save section. Also if you use linear/32/16 bit, z-depth pass will have values bigger than 1.0. This giving white in pshop, etc.. It requires some normalisation in edit software. Or you can switch to tonemapped pass output. This normalizes this pixels to be between 0-1.
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