LV not updating

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

maybe some can get me to the point.

I'm working on a heavy scene with 3.1 Version (2.500 objetcs, 3Gig VRam, 8 mio polys)
and the LV will not update anymore.
No matter if I click on "stop and reset dat", "pause", "restart new render"
or "Send scene and restart new render"
it still says "updating" but nothing happens.

Only quitting C4D and restart let me start a new render in LV.

Does it make sense to change some of these settings: OGL samples, LV refresh time(ms) and Performance timer(ms)?
Have no idear what these are doing.

thanks
Mike
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bepeg4d
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hmm, I guess that you have reached the limit :roll:
Have you try with the out-of-core option enabled?
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

hi bepeg4d,

which limit do you mean?
GPU are all titan with 6 GB and in the scene there are about 4.5 Gb are used.

regards
Mike
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bepeg4d
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Location: Italy
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Hi,
sorry I have read 3GB and I have thought that was your GPU limit :(
What about parallel sampling?
Have you tried with out-of-core?
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

out of core I haven't tried yet, because of 1,5 Gig VRam free.

Sorry, what do you mean with "parallel sampling"?

regards
Mike
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bepeg4d
Octane Guru
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Hi,
parallel samples is a new kernel parameter and by default is set at 8, if you bring it down to 1, the VRAM consumption will be reduced, but the rendering will be slower.
On the other side, if you bring it to 16, the rendering will be faster but the VRAM consumption will increase.
viewtopic.php?f=33&t=51679
ciao beppe
jang2235
Licensed Customer
Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

Please test.

No texture, try using the No Material Triangle Poly rendering fill the 5.5G of memory or more.

I am TitanX users.

Of course, a Lightwave user.

5.5G (39M Poly Over) failed to render over.

I think it's Octane 3.0 issue in the main program.

I think the test for high-capacity memory, because the problem occurred.

This is my Think.
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