Hi,
maybe some can get me to the point.
I'm working on a heavy scene with 3.1 Version (2.500 objetcs, 3Gig VRam, 8 mio polys)
and the LV will not update anymore.
No matter if I click on "stop and reset dat", "pause", "restart new render"
or "Send scene and restart new render"
it still says "updating" but nothing happens.
Only quitting C4D and restart let me start a new render in LV.
Does it make sense to change some of these settings: OGL samples, LV refresh time(ms) and Performance timer(ms)?
Have no idear what these are doing.
thanks
Mike
LV not updating
Moderators: ChrisHekman, aoktar
hmm, I guess that you have reached the limit 
Have you try with the out-of-core option enabled?
ciao beppe

Have you try with the out-of-core option enabled?
ciao beppe
Hi,
sorry I have read 3GB and I have thought that was your GPU limit
What about parallel sampling?
Have you tried with out-of-core?
ciao beppe
sorry I have read 3GB and I have thought that was your GPU limit

What about parallel sampling?
Have you tried with out-of-core?
ciao beppe
Hi,
parallel samples is a new kernel parameter and by default is set at 8, if you bring it down to 1, the VRAM consumption will be reduced, but the rendering will be slower.
On the other side, if you bring it to 16, the rendering will be faster but the VRAM consumption will increase.
viewtopic.php?f=33&t=51679
ciao beppe
parallel samples is a new kernel parameter and by default is set at 8, if you bring it down to 1, the VRAM consumption will be reduced, but the rendering will be slower.
On the other side, if you bring it to 16, the rendering will be faster but the VRAM consumption will increase.
viewtopic.php?f=33&t=51679
ciao beppe
Please test.
No texture, try using the No Material Triangle Poly rendering fill the 5.5G of memory or more.
I am TitanX users.
Of course, a Lightwave user.
5.5G (39M Poly Over) failed to render over.
I think it's Octane 3.0 issue in the main program.
I think the test for high-capacity memory, because the problem occurred.
This is my Think.
No texture, try using the No Material Triangle Poly rendering fill the 5.5G of memory or more.
I am TitanX users.
Of course, a Lightwave user.
5.5G (39M Poly Over) failed to render over.
I think it's Octane 3.0 issue in the main program.
I think the test for high-capacity memory, because the problem occurred.
This is my Think.