Question about glass with thickness and making it smooth
Moderators: ChrisHekman, aoktar
Here is the Scene.
- Attachments
-
- glass_test.zip
- (10.76 MiB) Downloaded 101 times
I downloaded your scene above and it seems like there are multiple problems with your mesh.
Problem 1: "The Mesh contains 194390 orphan (unused) vertices." (Fix: in ZB go to Geometry > MeshIntegrity > Check Mesh & Fix Mesh)
Problem 2: The points are not weld, so if I divide the object, all polygons are split from each other. (Fix: in ZB go to Geometry > Modify Topology > Weld Points)
Now if you bring back the mesh in C4D, it will be smooth
Problem 1: "The Mesh contains 194390 orphan (unused) vertices." (Fix: in ZB go to Geometry > MeshIntegrity > Check Mesh & Fix Mesh)
Problem 2: The points are not weld, so if I divide the object, all polygons are split from each other. (Fix: in ZB go to Geometry > Modify Topology > Weld Points)
Now if you bring back the mesh in C4D, it will be smooth

aiven.net
5960X | 64GB ddr4 | 1x 1080ti + 2x 980ti
6850k | 64GB ddr4 | 4x 980ti hybrid
6850k | 64GB ddr4 | 4x 1080ti
5960X | 64GB ddr4 | 1x 1080ti + 2x 980ti
6850k | 64GB ddr4 | 4x 980ti hybrid
6850k | 64GB ddr4 | 4x 1080ti
Ah yes! I need to optimize it....Thanks!aiven wrote:I downloaded your scene above and it seems like there are multiple problems with your mesh.
Problem 1: "The Mesh contains 194390 orphan (unused) vertices." (Fix: in ZB go to Geometry > MeshIntegrity > Check Mesh & Fix Mesh)
Problem 2: The points are not weld, so if I divide the object, all polygons are split from each other. (Fix: in ZB go to Geometry > Modify Topology > Weld Points)
Now if you bring back the mesh in C4D, it will be smooth