Hi,
I've noticed that when there is displacement on an object that has polygons with zero surface area in their uvs, those polygons disappear in the render. I would expect the texture to simple smear over these polygons. I've attached a simple scene demonstrating this with a switch node that nudges the uvs just slightly to "fix" the behavior. This is not an ideal workaround though.
Could be a standalone issue but I don't think I can isolate this without someone testing this on another package.
Thanks alot.
Yaniv
Plugin 3.00.4.0
Standalone 3.00 alpha 4
displacement causes polygons to disappear
Moderator: juanjgon
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
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- displacement_uvs.rar
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