OctaneRender for DAZ Studio 3.02 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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AlfaseeD
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face_off wrote:
I've already tried that solution and this is what I get (right after creating it and also after restated DS) :
You then need to click copy. This is because the preset render setting is not actually in the scene at that point, so you need to copy it into the DS scene. If you had 200 presets - you wouldn't want all 200 loaded into your scene automatically, so you need to Copy.

Paul
I did that too and I just wish to have something more straightforward, something like : this is my render setting and I would like to find it set when I open the octane plugin.
something that replaces the Default Render setting (and the Environment setting).

If this "request" may cause some trouble or may require some time to be implemented, don't worry, this is not a deal breaker.

Anyway, thanks for the assistance ! :)
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face_off
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I did that too and I just wish to have something more straightforward, something like : this is my render setting and I would like to find it set when I open the octane plugin.
something that replaces the Default Render setting (and the Environment setting).

If this "request" may cause some trouble or may require some time to be implemented, don't worry, this is not a deal breaker.
I understand. Yes, I would be helpful if it was more automated. Changing the currently functionality is not trivial, so it's something I would rather look at in the future (once the Octane 3 cycle is more progressed).

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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AlfaseeD
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Joined: Tue Aug 13, 2013 1:43 pm

face_off wrote:
I did that too and I just wish to have something more straightforward, something like : this is my render setting and I would like to find it set when I open the octane plugin.
something that replaces the Default Render setting (and the Environment setting).

If this "request" may cause some trouble or may require some time to be implemented, don't worry, this is not a deal breaker.
I understand. Yes, I would be helpful if it was more automated. Changing the currently functionality is not trivial, so it's something I would rather look at in the future (once the Octane 3 cycle is more progressed).

Paul
Thanks for understanding.
I mean, I open and close DS so many times during the day that even "stupid" things like this may help me a lot to speed up my work. Anyway, good news for me :)
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wlebrun
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Did the materials get saved in the scene when saving the scene in daz? If so what was the process, If you someone can help that would be great.
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face_off
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Did the materials get saved in the scene when saving the scene in daz? If so what was the process, If you someone can help that would be great.
Materials should be automatically saved to the duf file when you save the scene. If this is not the case, can you give me the exact set of steps you taking, and provide your system, plugin, etc details as requested at the top of this thread.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MyRho
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When I save the duf, I can re-open it in DAZ (still on 4.8) without any problems but whenever I try to open the scene in the octane-viewport all items/characters become white without any textures so I have to apply every texture again, no matter how often I save the DAZ-file.
I didn't read this thread completely so I don't know if this is a bug or happens just here on my computer. Is there a workaround for this?
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face_off
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Location: Adelaide, Australia

When I save the duf, I can re-open it in DAZ (still on 4.8) without any problems but whenever I try to open the scene in the octane-viewport all items/characters become white without any textures so I have to apply every texture again, no matter how often I save the DAZ-file.
I didn't read this thread completely so I don't know if this is a bug or happens just here on my computer. Is there a workaround for this?
Make sure Preferences->Load Octane Materials From .Duf Presets is ticked.

I have no idea why this option exists. Do people mind if I remove it?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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linvanchene
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face_off wrote:
When I save the duf, I can re-open it in DAZ (still on 4.8) without any problems but whenever I try to open the scene in the octane-viewport all items/characters become white without any textures so I have to apply every texture again, no matter how often I save the DAZ-file.
I didn't read this thread completely so I don't know if this is a bug or happens just here on my computer. Is there a workaround for this?
Make sure Preferences->Load Octane Materials From .Duf Presets is ticked.

I have no idea why this option exists. Do people mind if I remove it?

Paul

The option exists so we can load a scene without any of the OctaneRender material information saved with the .duf.

Basically this option makes it possible to reload scenes that for some reason contain corrupted or outdated OctaneRender information.
This option is also useful to load scenes on a machine with less VRAM to prevent that the VRAM gets flooded and the scene is not loadable.

This option is especially important for people who want to reuse scenes created one or two years ago in earlier plugin builds.
Recreating just the OctaneRender information of a scene is less trouble than to have to reload all poses applied morphs etc that were done with DAZ Studio in order to build the same scene from scratch.

Sometimes it is difficult to understand why features are there because there is not a detailed manual explaining OcDS specific features.
But in this case there is a guide who explains the use of the AUTO, DUF, MAN switch.

viewtopic.php?f=44&t=41543#p212955

- - -
Side Note:

General Request:

Please stop asking to remove existing features!
A feature exists because someone in the past asked for it.

The OctaneRender plugin for DAZ Studio is supposed to over ADVANCED features that do not exist in the default DAZ Studio render engines.
This means it is supposed to be more complex and provide solutions for many special cases that only a few users may use.

That is the reason why we paid 450+ $ to use OCDS instead of using a free alternative.

All those tiny little details that may seem not that important on first glance make also a difference in the long run.
The are specific solutions for specific cases that make life easier for those users who know how to use them.

So please keep adding features instead of removing them.

- - -

Side Note 2:

If you have a better alternative of resolving the same issue then this would be a different case.
People may not complain if an unnecessarily complicated feature implementation is removed as long as at the same time an alternative way of achieving the same goal is added.

Last edited by linvanchene on Thu Jan 28, 2016 11:40 pm, edited 6 times in total.
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Notiusweb
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Paul, I would vote leave this in. I agree, on a small scene it is not a big deal to have the materials auto load in mega fast at the beginning. But if you have a large scene that you are working on, then you have to sit through the Octane dialogue as it auto loads all the mats when you open it before you can even work the scene in the Daz UI, so it's nifty to just have it shut off so you don't have to wait on it. I had a scene with 450+ mats and it takes a while for Octane to load them all in. So its nice to go in and out of Daz without being shunted by the Octane load in dialogue, especially while using the Daz UI on an ongoing basis. Of course, once I have a different less intensive scene, it's no problem to have it checked again as I go in. But, yeah, keep it in please! :mrgreen:
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

But, yeah, keep it in please!
OK, thanks for the feedback Notiusweb and linvanchene, I will leave it in.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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