Hi everyone,
I recently started using C4D's new Take System to render multiple frames with different textures. However, I am having trouble with the output files. Each time a new file is rendered, it takes the same name as the previous render, thus overwriting it. Is there anyway to get around this with Octane?
I attached a screenshot of my export settings.
Take System with Octane
Moderators: ChrisHekman, aoktar
I suppose each node will require some changes to support takes system. I haven't yet done this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Started playing with the take system recently too. Haven't quite got my head around it yet, seems a bit more complicated than photoshop layer comps. But I think i managed to get over the file name problem by using file name tokens. Try adding $take to your filename in all the output paths.
http://help.maxon.net/#1000
http://help.maxon.net/#1000
Mac OS X 10.11.4 - Cinema 4D R17 | Geforce GTX980 + 980ti | 32GB
For every take you want to render you'd have tom set up a different render setting and then select this setting within the take settings dialog. This will then use the file path you set up for each take.
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's
I think take is not supporting parameters of render settings. So this is not an issue for me. Btw i'll make a new release with better take support on Octane materials/tags...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- joeycamacho
- Posts: 42
- Joined: Sat May 24, 2014 6:30 pm
Ahmet,
The Take/Token integration would be well received. Thanks for tackling it.
One thing I noticed, is that when you type in a path file in the regular Cinema 4D save path - Cinema 4D will create this folder if it is not already there. This is incredibly helpful and a huge time saver.
I noticed when rendering through the Octane Multipass - if the folder doesn't exist, Octane won't create the folder. It would be stellar to have the behavior match C4D's. The folder should be created if it is not already there.
Looking forward to seeing the updates!
The Take/Token integration would be well received. Thanks for tackling it.
One thing I noticed, is that when you type in a path file in the regular Cinema 4D save path - Cinema 4D will create this folder if it is not already there. This is incredibly helpful and a huge time saver.
I noticed when rendering through the Octane Multipass - if the folder doesn't exist, Octane won't create the folder. It would be stellar to have the behavior match C4D's. The folder should be created if it is not already there.
Looking forward to seeing the updates!
Freelance Motion & Graphic Designer
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Cinema 4D R19| Win 10 Home 1803 | 4X GTX TitanX 12GB Maxwell | Intel Core i7 5930K 3.5GHz | 48 GB DDR4 -2133 RAM
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Cinema 4D R19| Win 10 Home 1803 | 4X GTX TitanX 12GB Maxwell | Intel Core i7 5930K 3.5GHz | 48 GB DDR4 -2133 RAM