This version has the dialog's slider js and images "hard-coded" and no longer requires an Internet connection to retrieve widgets etc [a 'tigra' slider replaces the earlier 'yui' one]. Apart from a slightly different slider appearance, you should not notice anything significant: hopefully some of you who were experiencing js error messages should no longer get these...
All users should update to new this version.
Feedback please
EDIT: The ZIP is updated with a README update for 'sliders' to match Help PDF - no other substantive changes EDIT 2: The ZIP is updated with a README with more clarity about unzipping files on a Mac and keeping the sub-folder structure - The Help PDF has corresponding changes too... Again the core code is not altered.
Last edited by TIG on Fri Jul 16, 2010 9:24 am, edited 5 times in total.
Burkhard wrote:Any reason why the loader.rb is inside the octane folder?
Do we have to put the whole single files into the plugins folder?
cu Burkhard
It's not - the files and sub-folders in the zip I posted ARE in the right relationships...
Read the Help PDF to see where files should end up.............
Download the zip again, don't extract anything immediately - check its contents against the files listed in the the Help file.
I omitted to update the README file about the 'sliders' - but I have now updated it in the zip...
You can download the ZIP file again if you want...
projekt path: starts every time at C:/Windows/system32
another stupid question.....
with the function animation there would be create many pics for eatch step. is there a way to get a avi directly.......? just watched your sample anim that you have post some days agoo. How does it work ? Did you use another tool ? Any hints would be welcome !
Intel(R) Core (TM) i7 Cpu 3770k, 32 GB RAM, 1x 670 GTX; Windows 8 64bit Pro.
Cuda Driver + OctaneRender V1.10 + Octane Sketchup Plugin
Extracted the file on Mac: There are no folders.......by doubleclick on the zip files.
Just single files which are named in that way. ie. Octane/OctaneFolderBrowser/folder_browser.css
( It can happen when the zip was made with windows )
Choose the unarchiver or stuffit expander by rightclick ( open with...) it works with the folder structure.
Maybe it is worth to put this tip into the installation Readme file.
....and you've forgotten the octane_1022.rb in the Readme file
MacPro Quad * 8Gig RAM * GTX 285 Mac Edition ( delete two GT120 to make it run with octane! ) * Snow Leopard 10.6
ameier wrote:short feedback:
project path: starts every time at C:/Windows/system32
another stupid question.....
with the function animation there would be create many pics for eatch step. is there a way to get a avi directly.......? just watched your sample anim that you have post some days ago. How does it work ? Did you use another tool ? Any hints would be welcome !
The 'project path' in the main dialog should initially default to the SKP's folder... Are you saying that when you start a brand new [just saved] SKP it doesn't start there ? It does on my PC [Vista] - what is your OS etc ?
If the specified folder that is currently shown in the text-box doesn't exist then when you 'Browse' the folder-browser dialog will default to the 'current working directory' - I am surprised yours is '../system32/' - Usually it's '../Plugins/'
The animation makes a series of png images each based on a scene in order [to add scenes use one of the 3rd party SUp tools freely available] - you then need to assemble these images into a movie using something like Microsoft's "Windows Movie Maker" [free] - it's pretty easy to do...
Last edited by TIG on Wed Jul 14, 2010 10:08 am, edited 1 time in total.
Extracted the file on Mac: There are no folders.......by doubleclick on the zip files.
Just single files which are named in that way. ie. Octane/OctaneFolderBrowser/folder_browser.css
( It can happen when the zip was made with windows )
Choose the unarchiver or stuffit expander by rightclick ( open with...) it works with the folder structure.
Maybe it is worth to put this tip into the installation Readme file.
....and you've forgotten the octane_1022.rb in the Readme file
Thanks for the Mac tip I'll add it - I'll also add that missing file in the README
EDIT: I have updated the ZIP in the first post to include clearer instructions on extracting the files keeping their sub-folders on the Mac etc - the README and Help PDF are both updated- there are no other substantive alterations to code etc
great release i manage to export perfect scenes, with everything propperly exported.
the only remaining issues i have:
* navigation if octane is launched from the plugin is broken (eg panning is 10x too slow, i will investigate this on our end tomorrow, are you giving octane a normalized camera up vector ?)
* the error when launching the plugin, i just hit ignore/continue. I'm running google chrome on win 7 x64 and the IE version is the default that came with my windows install (i never use IE))
one last thing i noticed, sketchup uses the alpha channel in some images like textures for leaves.
i can, in octane, take these textures and make a black/white mask of them in photoshop and stick it in the opacity map slot so the tree leaves are correct.
in beta 2.3, we'll have a new texturenode, an alphaimage texture node, which takes the alpha channel of a file format that carries one (like a PNG) and functions like a floatimage, but it returns a black/white texture of the image file's alpha channel.
since this is still a while off, i'm not sure if it's a lot of work, but if it is'nt you might consider making a functionality where you write out a black and white mask and use the map_d functionality in the MTL file to give the opacity map so vegetation comes through perfect by default ?