I'm looking to find a way to make some kind of iridescent material in octane (c4d). Thought it might help to come here for some advice.
In case you're not sure what iridescent is, it's when the colours or appearance of an object change as the positioning of the lighting or the viewing angle change.
Here's an example of something iridescent - http://36.media.tumblr.com/0babf5712a2c ... 1_1280.jpg
Iridescent Material
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
This effect is known as "Thin-film interference", essentially what is happening is light is either being reflected from the top surface of a transparent "Film" or hitting the bottom and reflecting from there instead, this results in a colour split.
The nice people from Otoy have made this super easy to simulate using the Film Width setting
just give it a black to white input, so a noise or in your case, falloff would give a good effect:

cheers
brasc
The nice people from Otoy have made this super easy to simulate using the Film Width setting

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
