Cant get high resolution details to render in 902

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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NeoCortex
Licensed Customer
Posts: 23
Joined: Mon Apr 27, 2015 8:19 pm

I cant seem to get Octane render for Modo to render high resolution details on any of my models with subdivisions I am using Modo 902 and the latest version of the plugin for Modo but all my meshes look low resolution when I try to render them in Octane. Is there any way to fix this can some please help? Thanks in advance
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi

Which actual version of the plugin are you using pls?
Can you post a sample scene and screenshot demonstrating the issue.
Was rendering working correctly on Modo901?
Have you checked that you don't have Load Cage ticked in the Mesh settings?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
NeoCortex
Licensed Customer
Posts: 23
Joined: Mon Apr 27, 2015 8:19 pm

Hi I am using the latest Octane Modo plugin 2_24_2_89 64bit I have this problem with all of my meshes using multiresolution sculpting and sculpt layers I have also had this problem with 901 also I have load cage ticked already but it dosent fix this sorry. Here are two screenshots of a basic sphere with some quick sculpt details it looks fine in the Modo viewport but the polygons look faceted in Octane when I try to render it which is strange
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NeoCortex
Licensed Customer
Posts: 23
Joined: Mon Apr 27, 2015 8:19 pm

Hi Thanks I got it working now I reopened the file and unchecked load cage then opened it in octane and its working now Thanks again :)
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