Architectural Glass Noise
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Would it be possible to allow the creation of a glass that reduced noise by setting its refraction Index to 1.0. ie make a glass that still has correct reflection but didnt need to do any calcs on refraction.?
Most people do a Glossy material trick, where you make a 1.5 Index 100% glossy material and turn the opacity down. Reflections have correct falloff for the most part but are able to be seen through.
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- divljikunic
- Posts: 31
- Joined: Sat Oct 03, 2015 10:57 am
- Location: Zagreb, Croatia
This is what I'm talking about all the time. It seems there's no way Octane can currently render architectural glass "realistically", only with workarounds and tricks.profbetis wrote:Most people do a Glossy material trick, where you make a 1.5 Index 100% glossy material and turn the opacity down. Reflections have correct falloff for the most part but are able to be seen through.
This is the thread that I'm talking about:
viewtopic.php?f=9&t=52305&p=262314&hilit=glass#p262314
Jan Ruzic, Zagreb, CRO
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