you can use a mograph shader effector for thissphericall wrote:Is there any way to make use of the Position and Rotation channel of the scatter?
It seem not working yet
It would be great to add some randomness with noise shader here. Now it seems that only Y in position and X in rotation gives any results.
Waiting for the Scatter Object development. All the best to you Aoktar.
Version 2.24.2-R2 (22.01.2016)
Moderators: ChrisHekman, aoktar
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
This is best of i could do. You have to live. Otherwise i would have to remove the my all implementations about mix material. Forcing the C4D that will cause extra problems. Will not be better without a official support for mix materials.fuchsundvogel wrote:also no crashes, but after redo the mixmaterial is empty - no submaterials. but at least no crash, i could live with this if you want to call this as a limitation.fuchsundvogel wrote:crash after undo/redo import objects with mixmaterial.
I know and i'm trying to fix it. It because of surface object's cache. It's not ready in this order for scatter. Change the order in object list to before of scatter.another new issue in this version:
when i open the attached scene the octane scatter is active but the instances are not generated in live viewer. i have to deactivate and activate the octane scatter object or sometimes it helps when i move the camera but not always. then i can see the instances in LV.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes correct. Also position works in axis-Y and rotation for axis-X. It's limits of implementation. I keep other axises for future development.fuchsundvogel wrote:you can use a mograph shader effector for thissphericall wrote:Is there any way to make use of the Position and Rotation channel of the scatter?
It seem not working yet
It would be great to add some randomness with noise shader here. Now it seems that only Y in position and X in rotation gives any results.
Waiting for the Scatter Object development. All the best to you Aoktar.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
Happy New Year Aoktar!
Thanks for the new stable! Is my Account messed up, or is the MacOS version still in the works?
I see "DOWNLOADS DISABLED" for the Mac version on the first page of the thread...
index
Thanks for the new stable! Is my Account messed up, or is the MacOS version still in the works?
I see "DOWNLOADS DISABLED" for the Mac version on the first page of the thread...
index
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
Happy new year to you. Nothing messed, i'm just rechecking and fixing some problems. I'm going to upload for MacOS for this thread. Later we will update official download links if they are ok.indexofrefraction wrote:Happy New Year Aoktar!
Thanks for the new stable... is my Account messed up, or is the MacOS version still missing?
I see "DOWNLOADS DISABLED" for the Mac version on the first page of the thread...
index
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
All versions are online again. Sorry for problems.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
the materialpreview in the node editor does not update material changes until you force a rerender of the shaderball with doubleclick
win7 / R17.048
win7 / R17.048
- Attachments
-
- material_preview_update.zip
- (265.72 KiB) Downloaded 289 times
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
the manual is missing in the current version of the plugin folder
- fuchsundvogel
- Posts: 102
- Joined: Tue Jan 06, 2015 3:21 pm
when i open a diffuse material in the node editor it shows wrong material channels like specular and reflection
when i change it to glossy and then back to diffuse its correct
when i change it to glossy and then back to diffuse its correct
It will work if you use octane color gui.fuchsundvogel wrote:the materialpreview in the node editor does not update material changes until you force a rerender of the shaderball with doubleclick
win7 / R17.048
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw