Hi all
So.. I have many instances of a light bulb geo + its filament, which is a surface blackbody emitter. The instances are cloned along splines in order to create the letters of a broadway sign. (screen shot attached)
The render times are longer than expected and the filament emissions are noisy, unless I crank up the samples to around 20,000 PathTracing.
I am wondering if I'm missing any Octane/C4D tricks for scene / render optimization.
Some thoughts:
Should I be using something other than C4D Instances for duplicate geo/lights?
Should I use tiny Area lights within each bulb rather than the filament as emissive geo?
Much Thanks
Optimize Scene with many emissive objects
Moderators: ChrisHekman, aoktar
Hi Mark,
Try to not go above 1 in the power settings of the lights and increase brightness by adjusting exposure in cameraimager. It seems that this decreases noise levels by keeping render times quite low.
Dan
Try to not go above 1 in the power settings of the lights and increase brightness by adjusting exposure in cameraimager. It seems that this decreases noise levels by keeping render times quite low.
Dan
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's