Optimize Scene with many emissive objects

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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[email protected]
Licensed Customer
Posts: 18
Joined: Tue Jun 23, 2015 2:27 pm

Hi all

So.. I have many instances of a light bulb geo + its filament, which is a surface blackbody emitter. The instances are cloned along splines in order to create the letters of a broadway sign. (screen shot attached)

The render times are longer than expected and the filament emissions are noisy, unless I crank up the samples to around 20,000 PathTracing.

I am wondering if I'm missing any Octane/C4D tricks for scene / render optimization.

Some thoughts:

Should I be using something other than C4D Instances for duplicate geo/lights?

Should I use tiny Area lights within each bulb rather than the filament as emissive geo?

Much Thanks
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Screen Shot 2016-01-06 at 9.56.16 AM.png
dbalzer
Licensed Customer
Posts: 57
Joined: Fri Mar 13, 2015 10:43 pm
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Hi Mark,

Try to not go above 1 in the power settings of the lights and increase brightness by adjusting exposure in cameraimager. It seems that this decreases noise levels by keeping render times quite low.

Dan
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's
[email protected]
Licensed Customer
Posts: 18
Joined: Tue Jun 23, 2015 2:27 pm

Thanks, Dan! I'll give it a try.
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