Hi
I have downloaded the latest plug in on this page but the installer is not working. There is no install windows and so on. Octane standalone is working perfect on the machine and deamon for network rendering but now i need the Maya plug in. I have Maya 2016 on Windows 10. Please help
I have a very simple Scene that won't render in batch mode. IPR works fine but batch is crashing and crashing.
I have deactivated Network rendering, unused plugins and Motion Blur which didn't help. Verbose mode is on.
The render log says:
1/4/2016
Starting "C:\Program Files\Autodesk\Maya2016\bin\mayabatch.exe"
mental ray for Maya 2016
mental ray: version 3.13.1.2, Jan 22 2015, revision 236291
mental ray: started on "Meteor", Mon Jan 04 21:16:40 2016
Initialize menu skipped or failed.
Initialize menu skipped or failed.
Initialize shelf skipped or failed.
pymel.core : INFO : Updating pymel with pre-loaded plugins: mayaHIK, GamePipeline, CloudImportExport, tiffFloatReader, Mayatomr, hmTools, studioImport, ikSpringSolver, ik2Bsolver, AbcExport, retargeterNodes, Ozone, gameFbxExporter, AutodeskPacketFile, OpenEXRLoader, Unfold3D, mayaCharacterization, modelingToolkit, rotateHelper, MayaMuscle, DirectConnect, matrixNodes, AbcImport, autoLoader, sceneAssembly, gpuCache, Substance, shaderFXPlugin, ArubaTessellator, quatNodes, fbxmaya
Fatal Error. Attempting to save i// Maya exited with status -1073741819
I need to finish the scene urgently! Please help Otoy.
Thanks
You will find the scene attached. I am using Win10 -64 bit and Octane4Maya 2.24.2 7.14
Thank you Prodviz,
I have continued the investigation and it seem to be a Maya related problem and not a specific Octane related problem because it happens with the software render too.
I turned on the firewall for a moment because this can stop the batchrender application but it does not do the trick.
Finally I was able to fix it.
So this was the trick:
I had to remove the lines of all of the registered plugins in the "pluginPrefs.mel".
I was assuming before that by renaming the prefs Folder this will also affect the "pluginPrefs.mel" which is saved in the hierachy below. But this seems not to be working.
Don't know yet which plugin was causing the trouble.
Usually there is a known batch rendering problem with the Craft Animation plugin. But this was not set here in this case.
So if somebody has the same issue then edit the pluginPrefs and if that doesn't help reset or check your firewall settings to be sure.