Faceting reduction?
Moderators: ChrisHekman, aoktar
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Does anyone have any tips for getting rid of faceting without upping polygon counts? I was sent a model by a client, and the model is already 8 million polygons, so subdivision surface crashes C4D. And polygon reduction no matter the percentage makes the model not look like the model anymore. I would attach the project file, but it's over 100mb zip files, so I attached a screen shot.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Well I added a phong tag and that seemed to smooth things out. Leaving this for anyone else who might run into this issue.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Yes, correct, Octane needs always a Phong tag in order to work properly, and be aware that it is quite sensitive to this value. I suggest you to experiment with different values in order to understand how it affects on geometry 
ciao beppe

ciao beppe
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Wish I would have known about this a couple projects ago. I had another faceting problem, and kept going subdivision surface until it was gone. I'm sure that cost me render time. Oh well, live and you learn...
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com